I’ve been producing and making digital for a long time now (almost as long as the industry is old), and though the ecosystem, language, process, and tools have wildly evolved, the fundamentals are still the fundamentals. There’s no replacement for great talent or training, but in my experience, the less than perfect and over-budget work is generally a result of basic leadership and communication failures. The seemingly simple but very hard to execute things, even for the smartest of people. Below are some straightforward but often over-looked leadership and communication tactics and tools that I’ve learned and used over the years to a positive effect. I hope they're helpful for the digital project leaders and producers out there.
1. Create team: It still shocks me when people don’t know each other on a project team weeks into development. Introduce yourself. Make sure that everyone knows each other. And take it a step further. Have lunch together. Go get a beer. Go bowling. Learn to communicate with one another in less than stressful situations. Things get difficult when you’re pushing the envelope creatively and inventing something from scratch. It will make problem-solving together all that much easier if there’s already good relationships in place.
2. Say no to bloat: This isn’t such a tricky thing when you’re at a small company. But when you get bigger, there often seems to be too many people in the room. During the initial project kick-off, don’t let anyone leave until you’ve identified your core project team. It shouldn’t be more than six people (generally, UX, tech, creative, production/project management, and a business type). There may be points in the project where you need to bring in other stakeholders, such as media planners, SEO, QA, and metrics analysts, and other creative leaders. But most of the time, fight size. My rule is that if someone isn’t actively contributing to the conversation, they probably don’t need to be there. Set the ground rules early and take your own notes. Speed is everything. The bigger you are, the harder it is to move.
3. Use printed checklists: Documentation is never a cure all, but there’s a pretty good reason why pilots use things like pre-flight checklists. They save lives. At CP+B, we use them across departments, and the Integrated Production department has a particularly great big and awesome looking one (doesn’t get lost in desk clutter) that I’ve written about and made available to all. If you use ours, I can’t guarantee it will save every project. But it will certainly help. Tools like Ta-da list are also effective, but there’s something about committing things to paper for certain tasks. It’s a physical and felt action. And in a world where most aspects of our work lives are now digital and connected, it’s good to keep some things as unwired as possible. They stand out. You remember them differently.
4. Meet often and smartly: Jason Fried of 37 Signals believes “meetings are toxic.” They certainly can be if not managed and led correctly (I’ve been to plenty of them), but I find that 15-minute daily stand-up or status meetings with your team are absolutely necessary. They keep people on task, create forums for self-expression, learning, and debate, and re-enforce the idea that everyone is in it together. Bad shit happens when silos develop. They need to be broken down every single day. 5. Work for the idea, not the person: If you’re worried about upsetting people, you won’t be able to lead a project successfully. Great project leaders work for the idea. They do what is right for the work, not an individual’s ego. Sometimes the right decision for the project may not be popular with a team member. But that’s just how it goes. The job of a producer is to make the work as great as it can possibly be, while also staying on time and budget. It’s always a juggling act, and if you work at a place where the premium is put on creative excellence, things will get tense. But that’s the nature of things. Don’t get rattled if tempers flare. That’s normal. Stay the course, positive and committed to doing the best work possible. The best producers I’ve ever known are the ones that are more passionate about the ideas than the people that came up with them. Work with more passion and conviction than anyone on the team, and it sends a good message. It builds trust and inspires everyone around you. And it makes it easier to deliver the news people don’t want to hear. 6. Buy a little respect: Don’t let anyone tell you money can’t buy respect. Donuts, bagels, pizza, cookouts, and beer go a long freaking way. Show your team appreciation for hard and smart work when its deserved, and they’ll show you and the project some right back. More than anything, creative people want respect in the work place. Motivation through respect rarely fails with the people you really want to reach. And to be successful, you need a highly motivated team. The project needs to become more mission than job. Get people stoked to work with you and on the project. 7. Where there’s in-decision, make decisions: Meetings can lose direction and quickly become a waste of everyone’s time. In my experience, it tends to happens most often when there’s a hard decision to make that the group can’t get past. Be the person who moves things forward. Get the team to make a decision. Constant momentum is the path to success. If you have to, steer the team back to the smaller stuff. The things that can be decided more quickly. Victories inspire confidence. And when you get into a rhythm, the bigger questions seem more manageable.
8. Don’t make fake estimates:. You have a treatment for a big, inventive, and difficult to execute idea on your desk. You only have a few weeks to do it. The client wants the estimate yesterday. You’re feeling the pressure from all sides. You rush to get your estimate done without fully thinking through the creative and technical requirements with your team. This is a really good way to set yourself on a path to launch something that’s broken, late, and over-budget. Sure when you’re inventing in digital you don’t know exactly what you’re building until it's functional, but it’s absolutely necessary to take as many questions out of the process upfront as possible. Paper prototype, sketch, rapid prototype. Do whatever you need to do to get a good idea of what you’re building. The first 15% of production is the most critical part of the process. If you don’t have time to properly scope and plan, then the schedule is already blown. Start again. First try to see if you can cut back the concept without sacrificing the core of the experience. If that doesn’t work, do something else. I often compare making big digital to building skyscrapers. If you screw up the plans and don’t catch the mistakes before construction begins, you’re going to have some major financial problem on your hands. Digital is not as different as you’d think. It may be easier to fix most things, but it still takes time and money, particularly as you get deeper into software development. Be agile and solutions-oriented, but defend the integrity of the scoping and planning process, always. 9. Get mad at problems not people: Inventing stuff on tight timelines and striving to always be the best is really hard. People are going to screw up, and if you really care, you’re going to lose your cool. And that’s ok. Yell at the problem, not the person that may have caused it. It turns it into a rallying point rather than a character assassination. Those are tough for people to recover from. Getting mad at the problem allows you to work through the issue collaboratively with the person and creates an opportunity to inspire confidence in them. This is something Alex Bogusky taught me a few years back. A really great leadership technique.
10. Please and thank you: Guy Kawasaki covers themes such as this in his new book,Enchantment: The Art of Changing Hearts, Minds, and Actions, and it’s importance in life and the workplace cannot be overlooked. It’s a huge deal. Respect is an unbelievably powerful motivator, as I noted above. Say please and thank you, please.
11. Take notes religiously and message out: Note taking is an undervalued skill. It can make or break a project. It doesn’t matter if you do it digitally or on paper. Just be thorough. And most importantly, get the key action items and decisions out to the team quickly and concisely. People don’t read long emails. It’s a fact. Brevity is crucial. So is making your communications easy to read. Design your emails. Use colors and bold text. Make them mobile friendly. And be redundant. Post the notes in Basecamp, send in email, and make print outs. Your team should know what the key priorities are all the time.
12. Don’t manage through email: Email is still a powerful communication tool. As much as it’s a drag and stressor, I still use it for most of my significant communications. However don’t rely on it to manage your projects. Get off your ass and go sit with your team. Leading people is a physical commitment. If people are working remotely, get on Skype. We’re using the multi-chat feature a lot these days. Face time makes a world of difference.
Make sure your people have the right technical chops and latest and greatest tools to do the job. But don’t forget the basics. The best coaches I’ve had always made sure that the fundamentals were practiced every day. I’ve found it to be a pretty smart approach.
When we took on the Domino’s advertising and digital business in 2007, one of our first assignments was to redesign dominos.com. They were last in the category to get into online ordering. Both Pizza Hut and Papa John’s were there first, but no one had nailed it. It was all radio buttons and check boxes. A total chore. We saw it as an opportunity to reinvent the category and create outrageous business results.
Our vision was simple. Steal from the best. Be the Amazon of food ordering. One thing we loved about Amazon was that their initial ambition was to be the best way to buy books anywhere not just online. Gigantic but straightforward thinking. Hulu was another that borrowed from their mission, successfully (be the best way to watch premium content online). We believed that if we could become ‘the best way to order food’ anywhere, on or offline, that we could do big things as well. Amazon owned “1 click ordering.” Who owned “1/2 click ordering?”
But it wasn’t just a matter of making a super personalized, easy-to-use, and fast ecommerce site. We wanted it to be fun and surprising and uniquely Domino’s. It needed to be inherently shareable, differentiated in the category, and something that people wanted to return to time and time again. So we invented the visual pizza builder, a dynamic tool that allowed users to customize their pizza, and then struck real gold with the creation of the Pizza Tracker, a tracking tool that hooked into the Domino’s POS and enabled consumers to track the progress of their online orders in real time.
Fast forward a few years and dominos.com is now the 4th biggest ecommerce platform on the internet behind Amazon, Office Depot, and Staples, in terms of total transaction volume, 25% of all sales come through online ordering, we’ve moved from 3rd to 1st in terms of online order share, and profits through the first half of the year hit $47.1MM, up 23 percent from a year ago. Generating business results for our clients is what it’s all about, and it’s a great thrill, but it’s also exciting to be sharing company with one of our acknowledged heroes, Amazon. Additionally, our mobile site for the brand was recently recognized by Mashable as one of their five favorite UIs of 2010. Others on the list included Google and Twitter. Another big honor for us and the brand. But also something that makes sense.
By and large advertisers get written off by the Web 2.0 community as capable of creating groundbreaking applications. I think that’s going to change. From 2000-2004, marketers were doing many of the most interesting things on the Web. It was the heyday of the micro-site, and Nike and Burger King were two brands that especially stood out to me. But marketers lost their way, fell in love with making heavy Flash animations, and banners that no one clicks on. Web 2.0 snuck in and introduced concepts such as UGC, digital utility, APIs, location-based services, and social networks. They changed things over night, and online user behavior and expectations changed with it. People wanted more than what online advertising was offering (essentially interactive versions of TV ideas). They wanted fast, personalized experiences that made life more convenient, helped them be a little more famous, entertained them in two minute doses, and connected them to their favorite people and content. Web 2.0 was about service not brand message. And many in the marketing community fell behind. The only people really seeing and using the work were agency award show judges.
But things have changed. The best marketers now understand how to use utility and service to influence consideration, create lasting relationships with customers, and drive real business change. They understand that marketing works best when it’s built into the product. From Nike Plus to Fiat Ecodrive to Pizza Tracker, the Old Spice campaign, American Express’ OPEN Forum, and Vail’s EpicMix, the work is making news, has become more service oriented, and more intelligently designed to fit into people’s digital lives today. The reasons? We now have world-class standards developers, a much more evolved understanding of how to integrate creative technologists into our organizations, a better grasp on the transformative power of social media and transparency, and more APIs at our disposal. Most importantly, great marketers know how to change the cultural conversation around products, build brands, and make them famous. They know how to do more than just make things functional. They know how to make them impossible to ignore.
It’s an exciting time to be working in advertising. We’re inventing products not just messages, competing with our digital heroes, getting great results, and changing the perception of what an advertising agency is allowed to do. There’s always going to be a huge need for great storytellers in this business. Video is just such an undeniably, powerful medium, and one that’s still growing online. But the agencies that can figure out how to create cultures of inventing and making stuff will be much better positioned to create real business change for brands. Invention is the new interactive.
Here’s another piece on the "tech divide," and how the knowledge and capability gap between traditional and digital agencies appears to be closing, as evidenced in work like W+K’s Old Spice social media campaign. There’s some really great insights in here about what’s driving the change, but I think it could go a little further.
As I explained in my AdAge article on a similar topic a few months back, some agencies have already closed the gap, completely. It’s not a question. And in my mind, the conversation should be over. The talk should turn to the work and away from what type of agency is making it.
CP+B has been an integrated and digitally-centered organization for almost a decade. From Subservient Chicken to multi-million dollar e-commerce sites to social media to new platforms to mobile and enterprise systems, we’ve done it and driven business results in the process. And even more significantly, we’ve also built brands with our clients in the process. Something no digital agency can claim.
It’s always been my belief that there are fewer great idea people than there are talented and well-trained technologists and that it would only be a matter of time before the best traditional agencies would become ‘technology-enabled’ and capable of doing exceptional interactive.
As the industry moves forward, you’ll very likely see more and more press worthy and innovative thinking come from the so called ‘traditional’ set. Pure utility without story is soulless, and consumers still need to connect emotionally with brands in order to build affinity and preference. To find success in the post-digital world, you’ve got to be able to create something that people want to talk about. It may be a platform, yes. But it also needs a culturally sticky idea.
The agencies that have a history of building brands, changing pop-culture, and that have also successfully integrated technologists into their creative process and departments will have a decisive advantage in creating and developing the next set of ground-breaking digital marketing case studies.
It’s going to be an exciting year as far as digital marketing innovation goes. There are indeed more people at the table. And as I mentioned in my previous piece, clients can stop thinking about which traditional, social, mobile, and digital shops to call and start thinking about which ‘marketing agency’ may be right for their business.
You can read the two articles here: -Adweek, “Closing the Tech Divide” - http://bit.ly/aCCs21 -AdAge, “Give Shops More Credit for Work that Bridges Digital Divide” - http://bit.ly/bS6zgU
I’ve spent most of my career working as a producer, breaking ideas down to their core, figuring out what they are, and how they should work.
Over the past year, I’ve read and heard a lot of talk about crowdsourcing, and it’s mostly questions about what it means for the soul and future of our industry. What I haven’t heard a lot about is what it actually means. Blame it on a good buzz word, but everyone seems to be caught up in the effect rather than the what. As a producer it’s hard for me to skip the what.
When you break crowdsourcing down to its essence, it takes on a relatively familiar shape. It’s Web 2.0 + freelance, or more specifically, aggregated, online freelance. The only thing that’s new about this idea are the websites and tools that filter and bring the communities together, though a site like TopCoder has been around since 2001.
Crowdsourcing sites make it easier for small businesses, brands, and agencies, to access and activate freelance communities, at lower cost, and that’s a very cool and powerful thing, but even great tools don’t remove the baggage that comes with having to lead and manage a freelance and virtual workforce.
The best things we’ve done since I’ve been at CP+B, particularly in the digital space, have been a result of co-located and cross-disciplinary teams working together. But even the successes have come with challenges, and it can be hard getting people to work together well even when they sit next to each other in the same building. When you add physical distance, different time zones, tight timelines, and a lack of shared work culture and goals, it gets a whole lot more difficult to do effective, press worthy work. It’s not impossible, but it takes more time, and in the marketing world, that’s not something we have a lot of.
Crowdsourcing has a future. There’s no doubt about that. It’s a smart way to open up the ideation and design process, as well as empower consumers to take a more active role in your marketing efforts. But as good as the Web collaboration tools are today, the toughest creative problems, more often than not, get solved faster and more efficiently by teams sitting and working together.
For that reason, we’ll continue to experiment with and incorporate the latest and greatest collaboration and social media tools into our work, but as far as our business model goes, the premium, for the foreseeable future, will be placed on creating an evolving work environment and process that enables better teamwork. Original A-team style.
That’s how we get results. And that’s what our clients are paying for.
Domino’s is pushing the envelope when it comes to transparency and what I call, collaborative marketing, and it’s got the business results to prove that it’s working. One of the projects I’m really excited about is Taste Bud Bounty. The idea here is that if you get people to try the new Domino’s pizza we reward you with free stuff and deals. While affiliate programs are not new to the marketing world, this is one of the first I’ve seen that successfully leverages Facebook to drive the program. So far the results have been positive. Given that it doesn’t require much of the user to get involved, and we know that consumer reviews are among the most trusted form of marketing communications, there’s a lot of upside to building programs within social networks that use and reward the crowd for driving sales, directly. Expect to see more from us in this developing space and congrats to the entire team.
Lately, we’re developing more and more real-time web experiences for both our clients and ourselves. Project such as Brammo’s Shocking Barack, Best Buy’s Twelpforce, VW’s Twitter banners,Microsoft’s The PC Hook-up Show, Alex Bogusky and John Winsor’s Baked-in live and interactive Q&A session, and our new agency site, all utilize real-time interactive technologies and platforms to power their concepts. Working in this space has been an exciting process for us as it’s still mostly an unchartered and experimental area for brands and agencies alike. There’s still a ton to learn and lots of opportunity left to surprise, service, and entertain audiences, based on the freshness of the content platforms. I’m not too sure where it’s all headed, but it’s certainly an exhilarating time to be doing what we do.
Our latest real-time project and experiment is BK finds the Truth About Tony, which aired online yesterday, and features NASCAR star, Tony Stewart, hooked up to a polygraph machine for 50 minutes, answering mostly user-generated questions to prove to the internet that he truly loves the Whopper. The show’s pretty entertaining. I particularly enjoy the “did you have a childhood blanket” question and response. Definitely check it out for yourself. It’s now playing on-demand here: truthabouttony.com
And congrats to the team on the release. True CP+B integrated production effort.
This was a fun conference in Rotterdam. Got a chance to talk about how we've structured the agency to embrace the digital now and future as well as some of the things we're excited to be working on.
I really enjoyed the day and other speakers they brought in, including Gary Vaynerchuk, Nick Bilton, and Lane Becker, to name a few.
My wife thinks I say "um" too much in this presentation. I think she's right. But I like my jacket. And thanks should go out to Myke Gerstein. I left it at his house and he graciously shipped it back to Boulder for me.